Ooooh there's an easier way. Type this in your console:
> localStorage.debugging = "spawn"
And then refresh (F5). But in any case this should be documented and
made less sucky.
Stef
On Tue, Apr 21, 2020 at 1:35 PM Stef Walter <swalter(a)redhat.com> wrote:
The way I usually do it is open a javascript console and type:
>> window.debugging = "all"
And then cockpit should start spewing output into the console.
If you want to just do "spawn" it's a little more tricky, as you (now)
have to get that command into the right cockpit frame:
>> for (x in window.frames) { x.debugging = "spawn"; };
Hope that helps. This sounds like something we should document, and
perhaps make the second case a bit better.
Cheers,
Stef
On Wed, Apr 8, 2020 at 11:10 PM Justin Stephenson <jstephen(a)redhat.com> wrote:
>
> Hi,
>
> I am looking to debug an issue in my cockpit module(cockpit-session-recording) as I
believe I am not getting all the output from the cockpit spawn returned object. I have a
few questions from my initial investigation:
>
> In src/base1/cockpit.js I see:
>
> function spawn_debug() {
> if (window.debugging == "all" || window.debugging ==
"spawn")
> console.debug.apply(console, arguments);
> }
>
> How do I enable this debugging?
>
> I also went through the below steps but I'm not sure which cockpit process I
need to debug.
>
>
https://github.com/cockpit-project/cockpit/blob/master/HACKING.md#running...
>
> Is it correct to assume cockpit_pipe_spawn() in src/common/cockpitpipe.c is the C
interface that the cockpit.spawn API calls underneath?
>
> If there are better ideas, or i'm going about this in the wrong way then I'm
open to suggestions.
>
> Thank you in advance.
>
> -Justin
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--
Stef Walter (he / his)
Linux Engineering
Red Hat
--
Stef Walter (he / his)
Linux Engineering
Red Hat