The package rpms/godot3.git has added or updated architecture specific content in its spec file (ExclusiveArch/ExcludeArch or %ifarch/%ifnarch) in commit(s): https://src.fedoraproject.org/cgit/rpms/godot3.git/commit/?id=bf7c96649fd099....
Change: +%ifnarch x86_64
Thanks.
Full change: ============
commit bf7c96649fd099f44e32acf943755c83cd87dc7e Author: Rémi Verschelde rverschelde@gmail.com Date: Fri Mar 10 10:19:54 2023 +0100
Initial import (fedora#2176837)
diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..af9078b --- /dev/null +++ b/.gitignore @@ -0,0 +1,2 @@ +/godot-3.5.2-stable.tar.xz +*.src.rpm diff --git a/godot-3.5.2-stable.tar.xz.sha256 b/godot-3.5.2-stable.tar.xz.sha256 new file mode 100644 index 0000000..f1bf02e --- /dev/null +++ b/godot-3.5.2-stable.tar.xz.sha256 @@ -0,0 +1 @@ +b43a1d6b29ea25bcbafbcebf7ba0843261aa1237e2739494538a2200d8c7be62 godot-3.5.2-stable.tar.xz diff --git a/godot3.spec b/godot3.spec new file mode 100644 index 0000000..620bd4b --- /dev/null +++ b/godot3.spec @@ -0,0 +1,548 @@ +# Headless is editor binary to run without X11, e.g. for exporting games from CLI +%bcond_without headless +# Server is template (optimized, no tools) binary to run multiplayer servers +%bcond_without server + +# With _package_note_file enabled, godot.x11.opt.tools fails to link with: +# g++: fatal error: environment variable 'RPM_ARCH' not defined +%undefine _package_note_file + +%define status stable +%define uversion %{version}-%{status} + +%define uname godot +%define urdnsname org.godotengine.Godot +%define rdnsname %{urdnsname}3 + +Name: godot3 +Version: 3.5.2 +Release: 1%{?dist} +Summary: Multi-platform 2D and 3D game engine with a feature-rich editor (version 3) +%if 0%{?mageia} +Group: Development/Tools +%endif +# Godot itself is MIT-licensed, the rest is from vendored thirdparty libraries +License: MIT and CC-BY and ASL 2.0 and BSD and zlib and OFL and Bitstream Vera and ISC and MPLv2.0 +URL: https://godotengine.org +Source0: https://downloads.tuxfamily.org/godotengine/%%7Bversion%7D/%%7Buname%7D-%%7B... +Source1: https://downloads.tuxfamily.org/godotengine/%%7Bversion%7D/%%7Buname%7D-%%7B... + +# SCons 4.5.0 regression: https://github.com/SCons/scons/issues/4321 +Patch0: workaround-scons-4.5.0-regression.patch + +# Upstream does not support those arches (for now) +ExcludeArch: ppc64 ppc64le s390x + +# See bundled section for explanations. +%define system_bullet 0%{?mageia} || 0%{?fedora} >= 34 +%define system_embree 0%{?mageia} || (0%{?fedora} && 0%{?fedora} < 38) + +BuildRequires: gcc-c++ +BuildRequires: mbedtls-devel +BuildRequires: miniupnpc-devel +BuildRequires: pkgconfig(alsa) +%if %{system_bullet} +BuildRequires: pkgconfig(bullet) >= 2.89 +%endif +BuildRequires: pkgconfig(freetype2) +BuildRequires: pkgconfig(gl) +BuildRequires: pkgconfig(libpcre2-32) +BuildRequires: pkgconfig(libpng) +BuildRequires: pkgconfig(libpulse) +BuildRequires: pkgconfig(libudev) +BuildRequires: pkgconfig(libwebp) +BuildRequires: pkgconfig(libwslay) +BuildRequires: pkgconfig(libzstd) +BuildRequires: pkgconfig(ogg) +BuildRequires: pkgconfig(opus) +BuildRequires: pkgconfig(opusfile) +BuildRequires: pkgconfig(theora) +BuildRequires: pkgconfig(vorbis) +BuildRequires: pkgconfig(vorbisfile) +BuildRequires: pkgconfig(vpx) +BuildRequires: pkgconfig(x11) +BuildRequires: pkgconfig(xcursor) +BuildRequires: pkgconfig(xi) +BuildRequires: pkgconfig(xinerama) +BuildRequires: pkgconfig(xrandr) +BuildRequires: pkgconfig(xrender) +BuildRequires: pkgconfig(zlib) +%if 0%{?mageia} +BuildRequires: scons +%else +BuildRequires: python3-scons +%endif + +%if %{system_embree} +%ifarch aarch64 x86_64 +BuildRequires: embree3-devel +%endif +%endif + +# For desktop and appdata files validation +BuildRequires: desktop-file-utils +%if 0%{?mageia} +BuildRequires: appstream-util +%else +BuildRequires: libappstream-glib +%endif + +# Ensure the hicolor icon theme dirs exist +Requires: hicolor-icon-theme + +# Bundled libraries: many of the libraries code in `thirdparty` can be +# unbundled when the libraries are provided by the system. Keep in mind +# though that the `thirdparty` folder also contains code which is typically +# not packaged in distros, and is probably best left bundled. + +%if ! %{system_bullet} +# Needs at least bullet 2.89 (with a patch, see linked PR) or later (unpatched). +# https://github.com/bulletphysics/bullet3/pull/2748 +Provides: bundled(bullet) = 3.24 +%endif +# Godot requires Embree 3, and recent Fedora upgraded to Embree 4 which breaks the API. +Provides: bundled(embree) = 3.13.0 +# Has some modifications for IPv6 support, upstream enet is unresponsive. +# Should not be unbundled. +# Cf: https://github.com/godotengine/godot/issues/6992 +Provides: bundled(enet) = 1.3.17 +# Upstream commit from 2016 (32d5ac49414a8914ec1e1f285f3f927c6e8ec29d), +# newer than 1.0.0.27 which is the last tag. +# Could be unbundled if packaged. +Provides: bundled(libwebm) +# Has custom changes to support seeking in zip archives +# Should not be unbundled. +Provides: bundled(minizip) = 1.2.12 +# Upstream commit ccdb1995134d340a93fb20e3a3d323ccb3838dd0, no releases. +# Could be unbundled if packaged. +Provides: bundled(nanosvg) +%ifarch x86_64 +# Could be unbundled but requires some upstream work, and it's not clear if +# upstream code would be compatible with more recent OIDN releases. +Provides: bundled(oidn) = 1.1.0 +%endif +# Could be unbundled if packaged. +Provides: bundled(squish) = 1.15 +# Could be unbundled if packaged. +Provides: bundled(tinyexr) = 1.0.1 + +%description +Godot 3 is an advanced, feature-packed, multi-platform 2D and 3D game engine. +It provides a huge set of common tools, so you can just focus on making +your game without reinventing the wheel. + +Godot is completely free and open source under the very permissive MIT +license. No strings attached, no royalties, nothing. Your game is yours, +down to the last line of engine code. + +%files +%doc CHANGELOG.md DONORS.md README.md +%license AUTHORS.md COPYRIGHT.txt LICENSE.txt LOGO_LICENSE.md +%{_bindir}/%{name} +%{_datadir}/applications/%{rdnsname}.desktop +%{_datadir}/bash-completion/completions/%{name} +%{_datadir}/fish/vendor_completions.d/%{name}.fish +%{_datadir}/icons/hicolor/scalable/apps/%{name}.svg +%{_datadir}/metainfo/%{rdnsname}.appdata.xml +%{_datadir}/mime/application/%{rdnsname}.xml +%{_datadir}/zsh/site-functions/_%{name} +%{_mandir}/man6/%{name}.6* + +#---------------------------------------------------------------------- + +%if %{with headless} +%package headless +Summary: Godot 3 headless editor binary for CLI usage +%if 0%{?mageia} +Group: Development/Tools +%endif + +%description headless +This package contains the headless binary for the Godot 3 game engine, +particularly suited for CLI usage, e.g. to export projects from a server +or build system. + +To run game servers, see the godot-server package which contains an +optimized template build. + +%files headless +%license AUTHORS.md COPYRIGHT.txt LICENSE.txt +%{_bindir}/%{name}-headless +%endif + +#---------------------------------------------------------------------- + +%if %{with server} +%package server +Summary: Godot 3 headless runtime binary for hosting game servers +%if 0%{?mageia} +Group: Games/Other +%endif + +%description server +This package contains the headless binary for the Godot 3 game engine's +runtime, useful to host standalone game servers. + +To use editor tools from the command line, see the godot-headless +package. + +%files server +%license AUTHORS.md COPYRIGHT.txt LICENSE.txt +%{_bindir}/%{name}-server +%endif + +#---------------------------------------------------------------------- + +%package runner +Summary: Shared binary to play games developed with the Godot 3 game engine +%if 0%{?mageia} +Group: Games/Other +%endif + +%description runner +This package contains a godot-runner binary for the Linux X11 platform, +which can be used to run any game developed with the Godot 3 game engine +simply by pointing to the location of the game's data package. + +%files runner +%license AUTHORS.md COPYRIGHT.txt LICENSE.txt +%{_bindir}/%{name}-runner + +#---------------------------------------------------------------------- + +%prep +%autosetup -p1 -n %{uname}-%{uversion} + +%build +# Needs to be in %%build so that system_libs stays in scope +# We don't unbundle enet and minizip as they have necessary custom changes +to_unbundle="freetype libogg libpng libtheora libvorbis libvpx libwebp mbedtls miniupnpc opus pcre2 wslay zlib zstd" + +%if %{system_bullet} +to_unbundle+=" bullet" +%endif +%if %{system_embree} +to_unbundle+=" embree" +%endif + +system_libs="" +for lib in $to_unbundle; do + system_libs+="builtin_"$lib"=no " + rm -rf thirdparty/$lib +done + +# The denoise module depends on OIDN which is x86_64 only (in the vendored version). +# Godot's own logic to disable it on other arches is a bit brittle when it comes to cross-compiling currently. +%ifnarch x86_64 +%define disable_modules module_denoise_enabled=no +%endif + +%define _scons scons-3 %{?_smp_mflags} "CCFLAGS=%{?build_cflags}" "LINKFLAGS=%{?build_ldflags}" $system_libs use_lto=yes use_static_cpp=no progress=no %{?disable_modules} + +%if 0%{?fedora} +export BUILD_NAME="fedora" +%endif +%if 0%{?mageia} +export BUILD_NAME="mageia" +%endif + +# Build graphical editor (tools) +%_scons p=x11 tools=yes target=release_debug + +# Build game runner (without tools) +%_scons p=x11 tools=no target=release + +%if %{with headless} +# Build headless version of the editor +%_scons p=server tools=yes target=release_debug +%endif + +%if %{with server} +# Build headless version of the runtime for servers +%_scons p=server tools=no target=release +%endif + +%install +install -d %{buildroot}%{_bindir} +install -m755 bin/%{uname}.x11.opt.tools.%{__isa_bits} %{buildroot}%{_bindir}/%{name} +install -m755 bin/%{uname}.x11.opt.%{__isa_bits} %{buildroot}%{_bindir}/%{name}-runner +%if %{with headless} +install -m755 bin/%{uname}_server.x11.opt.tools.%{__isa_bits} %{buildroot}%{_bindir}/%{name}-headless +%endif +%if %{with server} +install -m755 bin/%{uname}_server.x11.opt.%{__isa_bits} %{buildroot}%{_bindir}/%{name}-server +%endif + +install -D -m644 icon.svg \ + %{buildroot}%{_datadir}/icons/hicolor/scalable/apps/%{name}.svg +install -D -m644 misc/dist/linux/%{urdnsname}.desktop \ + %{buildroot}%{_datadir}/applications/%{rdnsname}.desktop +install -D -m644 misc/dist/linux/%{urdnsname}.appdata.xml \ + %{buildroot}%{_datadir}/metainfo/%{rdnsname}.appdata.xml +install -D -m644 misc/dist/linux/%{urdnsname}.xml \ + %{buildroot}%{_datadir}/mime/application/%{rdnsname}.xml +install -D -m644 misc/dist/linux/%{uname}.6 \ + %{buildroot}%{_mandir}/man6/%{name}.6 +install -D -m644 misc/dist/shell/%{uname}.bash-completion \ + %{buildroot}%{_datadir}/bash-completion/completions/%{name} +install -D -m644 misc/dist/shell/%{uname}.fish \ + %{buildroot}%{_datadir}/fish/vendor_completions.d/%{name}.fish +install -D -m644 misc/dist/shell/_%{uname}.zsh-completion \ + %{buildroot}%{_datadir}/zsh/site-functions/_%{name} + +%check +# Validate desktop and appdata files +desktop-file-validate %{buildroot}%{_datadir}/applications/%{rdnsname}.desktop +appstream-util validate-relax --nonet %{buildroot}%{_datadir}/metainfo/%{rdnsname}.appdata.xml + +%changelog +* Fri Mar 10 2023 Rémi Verschelde akien@fedoraproject.org - 3.5.2-1 +- Rename package to godot3 in preparation for the incompatible update to Godot 4.0 +- Version 3.5.2-stable +- Unbundle newly packaged libwslay + +* Tue Feb 21 2023 Rémi Verschelde akien@fedoraproject.org - 3.4.5-4 +- Use bundled embree3 for F38 and later, not compatible with embree4 yet + +* Wed Feb 15 2023 Tom Callaway spot@fedoraproject.org - 3.4.5-3 +- rebuild for libvpx +- fix issue where uint32_t was undefined (add #include <cstdint>) +- undefine _package_note_file to fix "RPM_ARCH not defined" failure at linktime + +* Thu Jan 19 2023 Fedora Release Engineering releng@fedoraproject.org - 3.4.5-2 +- Rebuilt for https://fedoraproject.org/wiki/Fedora_38_Mass_Rebuild + +* Tue Aug 02 2022 Rémi Verschelde akien@fedoraproject.org - 3.4.5-1 +- Version 3.4.5-stable + +* Thu Jul 21 2022 Fedora Release Engineering releng@fedoraproject.org - 3.4.4-1.1 +- Rebuilt for https://fedoraproject.org/wiki/Fedora_37_Mass_Rebuild + +* Mon Jul 04 2022 Rémi Verschelde akien@fedoraproject.org - 3.4.4-1 +- Version 3.4.4-stable + +* Thu Jan 27 2022 Tom Callaway spot@fedoraproject.org - 3.3.3-3 +- rebuild for libvpx + +* Sat Jan 22 2022 Morten Stevens mstevens@fedoraproject.org - 3.3.3-2 +- Rebuilt for mbedTLS 2.28.0 + +* Thu Jan 20 2022 Fedora Release Engineering releng@fedoraproject.org - 3.3.3-1.1 +- Rebuilt for https://fedoraproject.org/wiki/Fedora_36_Mass_Rebuild + +* Fri Aug 20 2021 Rémi Verschelde akien@fedoraproject.org - 3.3.3-1 +- Version 3.3.3-stable + +* Thu Jul 22 2021 Fedora Release Engineering releng@fedoraproject.org - 3.3.2-1.1 +- Rebuilt for https://fedoraproject.org/wiki/Fedora_35_Mass_Rebuild + +* Tue Jun 15 2021 Rémi Verschelde akien@fedoraproject.org - 3.3.2-1 +- Version 3.3.2-stable +- Embree (raycast module) now available for aarch64 + +* Fri Apr 23 2021 Rémi Verschelde akien@fedoraproject.org - 3.3-1 +- Version 3.3-stable +- New lightmapper (x86_64 only) uses embree (system) and oidn (bundled) + +* Thu Apr 01 2021 Jonathan Wakely jwakely@redhat.com - 3.2.3-2 +- Fix release tag + +* Tue Mar 30 2021 Jonathan Wakely jwakely@redhat.com - 3.2.3-1.1 +- Rebuilt for removed libstdc++ symbol (#1937698) + +* Fri Feb 12 2021 Rémi Verschelde akien@fedoraproject.org - 3.2.3-1 +- Version 3.2.3-stable +- Drop tentative support for building for RHEL8 +- Backport upstream patch to fix TGA loader crash (CVE-2021-26825, CVE-2021-26826) +- Adds fish completion files + +* Tue Jan 26 2021 Fedora Release Engineering releng@fedoraproject.org - 3.2.1-1.2 +- Rebuilt for https://fedoraproject.org/wiki/Fedora_34_Mass_Rebuild + +* Mon Jul 27 2020 Fedora Release Engineering releng@fedoraproject.org - 3.2.1-1.1 +- Rebuilt for https://fedoraproject.org/wiki/Fedora_33_Mass_Rebuild + +* Wed Mar 11 2020 Rémi Verschelde akien@fedoraproject.org - 3.2.1-1 +- Version 3.2.1-stable +- Bundles assimp, requires development version not packaged anywhere +- Bundles libwslay, not packaged on Fedora (replaces libwebsockets) +- Adds bash and zsh completion files + +* Tue Jan 28 2020 Fedora Release Engineering releng@fedoraproject.org - 3.1.2-2 +- Rebuilt for https://fedoraproject.org/wiki/Fedora_32_Mass_Rebuild + +* Thu Jan 02 2020 Rémi Verschelde akien@fedoraproject.org - 3.1.2-1 +- Version 3.1.2-stable +- Bundled libwebsockets was downgraded to 3.0.1 + +* Thu Jul 25 2019 Fedora Release Engineering releng@fedoraproject.org - 3.1.1-2 +- Rebuilt for https://fedoraproject.org/wiki/Fedora_31_Mass_Rebuild + +* Fri Apr 26 2019 Rémi Verschelde akien@fedoraproject.org - 3.1.1-1 +- Version 3.1.1-stable +- Adds dependency on system mbedtls and miniupnpc +- Removes dependency on openssl +- Bundles libwebsockets, can't build against system one for now +- Bundles tinyexr, not packaged (and likely not relevant to package) +- Rename -server build to -headless, add an actual server runtime package +- Build with LTO, improves performance a lot (but slow linking) +- Adds MIME type for .godot project files + +* Tue Feb 05 2019 Björn Esser besser82@fedoraproject.org - 3.0.6-3 +- rebuilt (libvpx) + +* Thu Jan 31 2019 Fedora Release Engineering releng@fedoraproject.org - 3.0.6-2 +- Rebuilt for https://fedoraproject.org/wiki/Fedora_30_Mass_Rebuild + +* Thu Aug 23 2018 Rémi Verschelde akien@fedoraproject.org - 3.0.6-1 +- Version 3.0.6-stable (fixes CVE-2018-1000224) + +* Fri Jul 13 2018 Fedora Release Engineering releng@fedoraproject.org - 3.0.4-2 +- Rebuilt for https://fedoraproject.org/wiki/Fedora_29_Mass_Rebuild + +* Mon Jun 25 2018 Rémi Verschelde akien@fedoraproject.org - 3.0.4-1 +- Version 3.0.4-stable + +* Wed Jun 20 2018 Rémi Verschelde akien@fedoraproject.org - 3.0.3-1 +- Version 3.0.3-stable +- Enable aarch64 support + +* Mon Mar 26 2018 Rémi Verschelde akien@fedoraproject.org - 3.0.2-2 +- Fix inclusion of armv7hl-specific patch in SRPM + +* Tue Mar 20 2018 Rémi Verschelde akien@fedoraproject.org - 3.0.2-1 +- Initial Godot package for Fedora, based on my own Mageia package. +- Exclude unsupported arches: aarch64 ppc64 ppc64le s390x +- Workaround GCC < 8.1 ICE on armv7hl + +* Wed Mar 14 2018 Rémi Verschelde akien@mageia.org 3.0.2-2.mga7 ++ Revision: 1209402 +- Fix launch argument of desktop file + +* Sun Mar 04 2018 Rémi Verschelde akien@mageia.org 3.0.2-1.mga7 ++ Revision: 1206473 +- Add upstream patch to fix server platform build +- Version 3.0.2-stable + +* Fri Feb 02 2018 Rémi Verschelde akien@mageia.org 3.0-3.mga7 ++ Revision: 1198620 +- Update tarball to final 3.0-stable + +* Fri Feb 02 2018 David GEIGER daviddavid@mageia.org 3.0-2.mga7 ++ Revision: 1198552 +- rebuild for new libvpx 1.7.0 + +* Fri Jan 26 2018 Rémi Verschelde akien@mageia.org 3.0-1.mga7 ++ Revision: 1197290 +- Disable LTO, seems to break debuginfo +- New upstream tarball with fixed debuginfo stripping +- Prevent stripping binaries +- Don't unbundle zstd yet as Godot uses experimental APIs exposed only in the static library +- Keep bundled bullet, needs >= 2.88 which is not released yet +- Version 3.0-stable +- No longer provide demos, they can be downloaded from the editor +- Disable server binary, not available in 3.0 +- Compile with GCC and LTO +- Document bundled() provides thoroughly +- Document bundled() provides + +* Sun Dec 03 2017 David GEIGER daviddavid@mageia.org 2.1.4-4.mga7 ++ Revision: 1180794 +- rebuild for new glew 2.1.0 + +* Sun Sep 24 2017 Rémi Verschelde akien@mageia.org 2.1.4-3.mga7 ++ Revision: 1158526 +- Add upstream patches to improve packaging: + * P0: OpenSSL 1.1.0 support, adjust BRs accordingly + * P1: Upstream desktop and AppStream files + * P2: Help output improvements + * P3: Upstream man page +- Add license files to server package +- Remove ExclusiveArch, should be possible to build on ARMv7 +- Clarify why clang and openssl-compat10 are used +- Package doc for demos + +* Sat Sep 23 2017 Rémi Verschelde akien@mageia.org 2.1.4-2.mga7 ++ Revision: 1157793 +- Add debug_release symbols +- Enable udev support for joypads +- Package COPYRIGHT.txt and AUTHORS.md in docs + +* Mon Sep 11 2017 Guillaume Rousse guillomovitch@mageia.org 2.1.4-1.mga7 ++ Revision: 1152942 +- new version 2.1.4 +- use llvm, as gcc 7 is not supported upstream + +* Tue Apr 11 2017 Rémi Verschelde akien@mageia.org 2.1.3-1.mga6 ++ Revision: 1096424 +- Version 2.1.3 + +* Sat Jan 21 2017 Rémi Verschelde akien@mageia.org 2.1.2-1.mga6 ++ Revision: 1082732 +- Version 2.1.2-stable + +* Wed Nov 16 2016 Rémi Verschelde akien@mageia.org 2.1.1-1.mga6 ++ Revision: 1067563 +- Version 2.1.1 +- Unbundle libraries thanks to upstream work to facilitate this: + freetype, glew, libogg, libpng, libtheora, libvorbis, libwebp, openssl, opus, zlib +- Drop packaged templates for x11 32-bit and 64-bit + o It was too much work for building templates just for Linux, and 32-bit systems + would not have had access to the 64-bit templates anyway. + o Godot 3.0 (next major) will let users download official templates directly, + which is much better for the many supported platforms the Linux editor can + export to. + +* Tue Aug 09 2016 Rémi Verschelde akien@mageia.org 2.1-1.mga6 ++ Revision: 1045186 +- Enable conditional server build, for testing purposes +- Sync new 2.1 tarball +- Add tarball for demos, provided separately upstream +- Version 2.1 + o BRs xrandr for dpi detection + o No longer links statically against stdc++-static + +* Sun Jul 10 2016 Rémi Verschelde akien@mageia.org 2.0.4.1-1.mga6 ++ Revision: 1040624 +- Version 2.0.4.1, hotfix for a regression +- Version 2.0.4 + +* Thu Jun 16 2016 Rémi Verschelde akien@mageia.org 2.0.3-4.mga6 ++ Revision: 1021639 +- Fix Comment in desktop file +- Force starting the project manager in the desktop file + +* Tue May 17 2016 Rémi Verschelde akien@mageia.org 2.0.3-3.mga6 ++ Revision: 1016575 +- Resync tarball with upstream, makes Patch0 obsolete + +* Fri May 13 2016 Rémi Verschelde akien@mageia.org 2.0.3-2.mga6 ++ Revision: 1014571 +- Patch upstream regression in ItemList + +* Thu May 12 2016 Rémi Verschelde akien@mageia.org 2.0.3-1.mga6 ++ Revision: 1014421 +- Version 2.0.3 +- No longer compress templates with upx + +* Tue Mar 08 2016 Rémi Verschelde akien@mageia.org 2.0.1-1.mga6 ++ Revision: 987284 +- Version 2.0.1 + +* Wed Mar 02 2016 Sysadmin Bot umeabot@mageia.org 2.0-3.mga6 ++ Revision: 983443 +- Rebuild for openssl + +* Sat Feb 27 2016 Rémi Verschelde akien@mageia.org 2.0-2.mga6 ++ Revision: 979993 +- Install demos (in a separate package) +- Set build revision to mageia instead of custom_build +- Use Mageia optflags and linkflags for builds (apart from debug template, no optflags) + +* Tue Feb 23 2016 Rémi Verschelde akien@mageia.org 2.0-1.mga6 ++ Revision: 977125 +- Version 2.0-stable + +* Sun Feb 21 2016 Rémi Verschelde akien@mageia.org 2.0-0.dev.1.mga6 ++ Revision: 975107 +- imported package godot diff --git a/sources b/sources new file mode 100644 index 0000000..5155b2d --- /dev/null +++ b/sources @@ -0,0 +1 @@ +SHA512 (godot-3.5.2-stable.tar.xz) = e9f3c8b23cd69422639fe22948fb1f5f2071dff6e013fee3c08d6d3c1f39de4dfc252d32eb395c847021c9bbc1b2fa320500140ff3e684bf00530889ba48a181 diff --git a/workaround-scons-4.5.0-regression.patch b/workaround-scons-4.5.0-regression.patch new file mode 100644 index 0000000..2df6903 --- /dev/null +++ b/workaround-scons-4.5.0-regression.patch @@ -0,0 +1,32 @@ +diff --git a/platform/server/detect.py b/platform/server/detect.py +index 98ecb771ae..9f5f32241b 100644 +--- a/platform/server/detect.py ++++ b/platform/server/detect.py +@@ -168,6 +168,7 @@ def configure(env): + ) + ) + sys.exit(255) ++ env["CPPDEFINES"] = list(env["CPPDEFINES"]) # Workaround SCons 4.5 bug: https://github.com/SCons/scons/issues/4321 + env.ParseConfig("pkg-config bullet --cflags --libs") + + if False: # not env['builtin_assimp']: +diff --git a/platform/x11/detect.py b/platform/x11/detect.py +index 8b48f7f872..108cc219c0 100644 +--- a/platform/x11/detect.py ++++ b/platform/x11/detect.py +@@ -288,6 +288,7 @@ def configure(env): + ) + ) + sys.exit(255) ++ env["CPPDEFINES"] = list(env["CPPDEFINES"]) # Workaround SCons 4.5 bug: https://github.com/SCons/scons/issues/4321 + env.ParseConfig("pkg-config bullet --cflags --libs") + + if False: # not env['builtin_assimp']: +@@ -366,6 +367,7 @@ def configure(env): + if env["pulseaudio"]: + if os.system("pkg-config --exists libpulse") == 0: # 0 means found + env.Append(CPPDEFINES=["PULSEAUDIO_ENABLED"]) ++ env["CPPDEFINES"] = list(env["CPPDEFINES"]) # Workaround SCons 4.5 bug: https://github.com/SCons/scons/issues/4321 + env.ParseConfig("pkg-config libpulse --cflags") # Only cflags, we dlopen the library. + else: + print("Warning: PulseAudio development libraries not found. Disabling the PulseAudio audio driver.")
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