Yeah, and there seems to be very little time to investigate on this.
I'll try to make some progress on the music sector at holidays, but
don't expect too much ;)
...actually there is a ready XML-reader class inside of this code, so
it was relatively easy to make music theme -system that is based on
xml-files. When I coded it last christmas, I was learning C++ at the
same point, because I hadn't user it never before. So maybe someone
could port at least some parts of the game on top of
simulation-describing XML-files.
Of course the whole game is still quite archaic. There surely should
be something that interests people in Windows and Mac. That's the only
way how this game could really evolve.
- Heikki
2012/11/30 michael siddon <hexdef101(a)gmail.com>:
Well now that may be an issue. If there are no coders here then
everything
ends up being moot. I am more graphically inclined myself so i am of no help
on that side though editing the Sim. stat files I described wouldn't require
anything more difficult then a text editor...most of the impressions games
used similar files to do just about everything in their games. my guess is
just to make things easier as one doesn't actually have to mod the Engine
just the Sim. Stats and the Sprites. Unfortunately our little game is
written as one whole piece instead.
_______________________________________________
lincity-ng-devel mailing list
lincity-ng-devel(a)lists.fedorahosted.org
https://lists.fedorahosted.org/mailman/listinfo/lincity-ng-devel
--
http://heikki.ketoharju.info